- Participating in the brainstorming and design process of the Oneiros project.
- Creating 3D assets from modeling to PBR materials by following Concept Art
- Fixing acquired 3D models
- Creating new environment assets
- Creating photogrammetry
- Rendering animations
- Designing VR/AR applications
Creating, cleaning and polishing hyper realistic 3D scans for various clientele
Cleaning and optimizing photogrammetry assets. Occasionally rendering product animations in Unreal Engine
Sculpting characters, researching and developing procedural tectures.