During my time at FloatScans, I discovered and practiced photogrammetry (3D scanning). Amazing people and technology, various techniques, and a lot of different software in between.
Amongst all the projects that I have worked on, these select few are the ones I hold to heart the most. They represent the extent to which cultural heritage can be preserved far beyond simple photography and can be pushed to Augmented and Virtual Reality applications.
Each asset has been optimized to roughly 100k poly count, so that it can be opened on pretty much any mobile device. For the purposes of this publication, I have applied 8k resolution textures and rendered in Unreal Engine.
After developing the starting model in Reality Capture, I would then clean it up and if necessary, modify it between Blender and Meshmixer, then clean up in Substance Painter and Photoshop. An example of a Modification would be on the ship from the Deshima collection. The ropes would move slightly during the scan, so reconstruction was not optimal and I had to make them manually. This was achieved by using Bezier curves and designing a procedural rope texture, which matched the original textures in Substance Painter.
Video reel of all models